We all know its not what it used to be, and gameplay is much slower. To aid in this, i came up with an idea
Whent hit by a weapon, or projectile, apply bleeding. 0.2 damage/second for 3 seconds. If the player does not move while in effect of bleeding, he will take no damage. Edit: realisation that bow and mage staff would be too strong, reduce the effects by half.
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