New armor visuals
New weapon - Club
Starting weapon for Battle Royale mode. It deals only 1 damage point. Its special move is a quick charge that will stun the enemy. Despite its low damage it is fun to watch and fits very well in the primitive nature of Wilds.
Block with a weapon
Currently you can only see this feature in Battle Royale mode. If you don't have a shield you can still perform a block with your weapon but it only reduces half of the damage.
Blunt weapons (hammer, club) have a chance to inflict stun.
Battle Royale map doesn't shrink entirely now
You start without shield and with a basic weapon in Battle Royale mode.
Insta kill with a roll bug should be fixed
Replaced vertical attack animation with more dynamic swing
What's next?
Further development will focus on three groups of players looking for different values in the game:
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Combat - for those who just want to have fun slaughtering the enemies there will always be a mode without too much meta stuff and grinding - currently this is fullfiled by Battle Royale mode which I will be improvng until the community gets bored with it.
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Survival - for long term players looking for meta gaming and hardcore experience I will be adding more layers of complexity to the sandbox survival mode - expect hunger, thirst, hunting, night foes and harsh weather changes.
- Challenge - good news to you if the ranked modes are your favorite thing - Executor has prepared some awesome prizes that will be given each two weeks to the best players. There will be a new scoreboard shared by all the modes where you can see top players that will get the next trophy - then the score drops to zero and you can fight for another one.
this "blocking with the weapon", reminded me of the old wilds.io