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Rendering Normal/Lighting Maps

I'm working on a project where we're using 3d lighting in Unity combined with normal maps to add lighting to our sprites. However, generating these maps with Photoshop gets smooth, uniform results - you can't get a cel-shaded pixel-art aesthetic out of this.

One solution I found was SpriteLamp (http://www.snakehillgames.com/spritelamp/), which is able to generate normal maps based off multiple lightmaps - however, creating these lightmaps for animated sprites (and an entire game) would be extremely labour intensive.

As such, I'm putting forward the idea of adding the functionality to render directional normal/light maps in Spritestack. Whether just lightmaps to plug into Spritelamp, or outright normal maps, this would be an awesome feature to have, if a bit niche!

Sat Jul 13 2019 10:48:34 GMT-0400 (EDT) by ruoyuart

Discussion (2)

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rezoner Mon Jul 15 2019 07:03:16 GMT-0400 (EDT)
0

Sure. I don't see any obstacle to add normal maps when exporting a sprite. Marking as TBD

ruoyuart Thu Jul 18 2019 15:32:31 GMT-0400 (EDT)
0

Awesome! Cheers.