I am having a hard time having to redo animations for similar models.
I could use a bone structure to animate instead, aplying to each model.
Also, it would be good to turn visibility on and off for both the bones and not-bones elements, as to be abe to build the animations only using the bones then turnig on the model visibility and checking the transformatios the bones applies.
Bone animation is in the program. Just move one part to another part in animator, like a move docs to folder. But opportunity for hiding/showing parts is very needed function.